These mechanics gave players the freedom to choose their own preferred hunting methods, making Generations one of the most diverse games in the series. Similarly, the developer also introduced the flashy Hunter Arts, which were basically super moves that could provide useful buffs or shell out massive damage. Hunts felt far more exciting this way, expanding the possibilities and strategies when playing with others. Players could choose to hunt traditionally with the Guild Style or take a riskier – yet rewarding – role in battles with the Adept Style. This feature added four new play styles to each of the 14 weapons. While it brought back most of the series’ core features, Generations added more flexibility with Hunting Styles. Monster Hunter Generations is a big step up from the fourth game in the series. With so many new features, the fourth installment is easily one of the best games in the series. This rod comes with a special Kinsect that can draw essences from enemies, providing some useful buffs depending on which monster you extract from. The fourth game also added an interesting new weapon to the series, the Insect Glaive. Players could now jump and attack from ledges, allowing them to actually mount monsters and deal some heavy damage. Monster Hunter 4 Ultimate also added more lateral and vertical movement, including cliffs and smoother climbing animations. This is the first for the series, and while the plot wasn’t mind-blowing, it did a great job of prepping players for the big hunts in Ultimate’s post game. There are some notable highlights from the fourth entry in the series, starting with the inclusion of an actual story mode. Luckily, the developer decided to scrap the idea in Monster Hunter 4 Ultimate and added a number of improved features instead. It wasn’t just boring, but plain frustrating as well. Capcom’s made its fair share of blunders in the series, especially with underwater combat.
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